Hierarchy

Constructors

Properties

N: number = 100

count of tick this animation would take to finish it.

addedAt: number = 0
delay: number
duration: any = null
globalConstMgr: GlobalConstManager = null
id: number = ...
lastElapse: number = null

last elapse (unit: ms)

next animation after this finished.

path: LatLngLiteral[] = []
startAt: any = null
state: AnimationState = AnimationState.init
t: number = 0

Time sequence, tick

value: {
    lat: number;
    lng: number;
}

Type declaration

  • lat: number
  • lng: number

Methods

  • Returns boolean or void.

    1. if it's boolean: true means it'll continue running, false means it would be stopped.
    2. if it's void: just keep running util timeout.

    Parameters

    • elapse: number
    • dt: number
    • t: number

    Returns boolean

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