Hierarchy

Properties

$$isReactive: true
$$parent: IList<ReactiveLayer<any>>

container object

$$ref: any

data which will be mount on layer to render.

when you are too lazy to design a model (from Base), ref is the best alternative.

all reactive layer is with ref.

$$subSystems: ReactiveLayer<any>[]

systems which are all in this.

$$system: ReactiveLayer<any>

reactive layer in which this layer is.

_headStateHasChanged: boolean

a signal indicating whether the head state has changed.

_immediatelyRenderOnce: boolean

render the state syncronize

_isRenderScheduled: boolean
_lastRenderedEffect: ReactiveLayerRenderEffect
_uiStateChangeLogs: any[]

logs to record the state before calling onXX. It's data onXX returns.

angle: number

控制图形的旋转角度

anglePhase: number

the start angle.

animationManager: AnimationManager
currentAnimation: WikAnimation<WithAnimate>
disableMatrix: boolean

If you want to disable matrix transformation.

which means it is an object exsiting in the root system without any sub-system.

ifRender: boolean

IF you want trigger render after this set call, set IfRender TRUE.

!Warn: ifRender will be reset to FALSE after rendered;

isClickEventFireCancelled: boolean
isMatrixNeedsUpdate: boolean

图形的顶点坐标

layerId: string
position: LatLng

控制图形的位置

scale: LatLngLiteral

控制图形的缩放

worldMatrix: mat3

Methods

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