Hierarchy

Constructors

Properties

activatedObj3d: Object3D<Event> = null
domElement: HTMLCanvasElement = null
intersection: Intersection<Object3D<Event>>
isMouseDown: boolean = false
isMouseMovedAfterDown: boolean = false
isPointerMoving: boolean = false
lastCursor: string = null
mouseclick: ((event: MouseEvent) => void)

Type declaration

    • (event: MouseEvent): void
    • Parameters

      • event: MouseEvent

      Returns void

mousedown: ((event: MouseEvent) => void)

Type declaration

    • (event: MouseEvent): void
    • Parameters

      • event: MouseEvent

      Returns void

mouseenter: (() => void)

Type declaration

    • (): void
    • Returns void

mouseleave: (() => void)

Type declaration

    • (): void
    • Returns void

mousemove: ((event: MouseEvent) => void)

Type declaration

    • (event: MouseEvent): void
    • Parameters

      • event: MouseEvent

      Returns void

mouseup: ((event: MouseEvent) => void)

Type declaration

    • (event: MouseEvent): void
    • Parameters

      • event: MouseEvent

      Returns void

pointer: Vector2 = null
raycaster: Raycaster = null
userOnTick: ((dt: number, elapse: number) => void)

Type declaration

    • (dt: number, elapse: number): void
    • Parameters

      • dt: number
      • elapse: number

      Returns void

warehouse: Warehouse3D

Methods

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