Hierarchy

Implements

Constructors

Properties

$$isEmitter: true
_lastHighlight: WikAnimationExports = null
camera: PerspectiveCamera = null
center: Vector3 = ...
controls: IControl = null
event: WarehouseEvent = ...
frameOptions: FrameCallFuncOptions[] = []
frames: FrameCallFunc[] = []

use in threejs or pixijs

globalConst: GlobalConstManager
ground: Mesh<BufferGeometry, Material | Material[]> = null
injector: IInjector
isClickEventFireCancelled: boolean
layouted: boolean = false
modeManager: IModeManager
mounted: boolean = false
noEmit: boolean

set it True, the follow emit will be ignore and then set it False.

options: Warehouse3DOptions = ...
renderer: Renderer = null
root: Scene
selectionManager: ISelectionManager
size: number
types: Map<string, Object3DList<Object3D<Event>>> = ...
updateDeps: Record<string, any> = {}

Methods

  • Parameters

    • pairs: string | Record<string, any>
    • Optional value: any
    • Optional context: object

    Returns void

  • Returns Iterator<Object3D<Event>, any, undefined>

  • Type Parameters

    • M extends Object3D<Event, M> = Object3D<Event>

    Parameters

    • type: string
    • item: M

    Returns void

  • Parameters

    • type: string
    • target: Object3D<Event>
    • Optional event: any

    Returns void

  • Parameters

    • type: string
    • predicate: ((item: unknown) => boolean)
        • (item: unknown): boolean
        • Parameters

          • item: unknown

          Returns boolean

    Returns unknown[]

Generated using TypeDoc