Hierarchy

Constructors

Properties

$$isReactive: true
$$parent: IList<ReactiveLayer<any>>

container object

$$ref: any

data which will be mount on layer to render.

when you are too lazy to design a model (from Base), ref is the best alternative.

all reactive layer is with ref.

$$subSystems: ReactiveLayer<any>[]

systems which are all in this.

$$system: ReactiveLayer<any>

reactive layer in which this layer is.

_headStateHasChanged: boolean

a signal indicating whether the head state has changed.

_immediatelyRenderOnce: boolean

render the state syncronize

_isRenderScheduled: boolean
_lastRenderedEffect: ReactiveLayerRenderEffect
_mapToAdd: WikMap
_uiStateChangeLogs: any[]

logs to record the state before calling onXX. It's data onXX returns.

angle: number

控制图形的旋转角度

anglePhase: number

the start angle.

bezier: CubicBezierCurve = null
ctrl0: LatLng
ctrl1: LatLng
disableMatrix: boolean

If you want to disable matrix transformation.

which means it is an object exsiting in the root system without any sub-system.

from: LatLng = ...
ifRender: boolean

IF you want trigger render after this set call, set IfRender TRUE.

!Warn: ifRender will be reset to FALSE after rendered;

isClickEventFireCancelled: boolean
isMatrixNeedsUpdate: boolean

图形的顶点坐标

layerId: string
layerState: {}

Type declaration

    position: LatLng

    控制图形的位置

    scale: LatLngLiteral

    控制图形的缩放

    to: LatLng
    worldMatrix: mat3

    Methods

    • Parameters

      • latlng: LatLngExpression
      • Optional ctrl0: LatLngExpression
      • Optional ctrl1: LatLngExpression

      Returns Edge

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